Can Workplace Digital Assistants Be More Than Shiny Objects?

After a completing a couple of research studies for business applications that incorporated a digital assistant, I’ve come to realize that the user base is quite different from the consumers that personal digital assistants like Alexa, Siri, etc. are marketed to. Consumers appreciate the user delight that these devices try to incorporate into their lives as well as their utility. However, when I interviewed people about incorporating using them in their business applications I got a completely different response—even though these same people use and enjoy digital assistants personally. read more

The “In a Perfect World” UX Mission Statement

It’s easy to lose sight of the big picture when you’re wading through user research. The pain points, user personas, survey data, etc… can be shouting so loudly that you forget the point of it all. So I invented the “In A Perfect World” statement to bring it all home in my user research presentations. read more

The Wow! or How You Know You’ve Delighted the User

On a recent trip, I was waiting for the hotel shuttle outside and a man pulled up in a red convertible Lamborghini. The only reason I know its was a Lamborghini is because I read it in large letters splayed across the back quarter panel. I hadn’t even noticed it until a toddler standing with his family nearby pointed and started saying “Wow!” repeatedly. He said it with a breathy, reverend tone. He was clearly delighted. read more

Who are you really trying to delight?

Any UXer knows that part of the job in user experience is to delight the end-user.

Step 1. Create a usable interface and flow.
Step 2. Delight the user.

It sounds pretty simple on paper but it’s fraught with pitfalls over the course of a project. The biggest problem I see time and time again is that the project team forgets who they’re supposed to delight. They delight themselves with sparkly gimmicks that add no real value and then pat themselves on the back when they succeed (in delighting themselves). By the time the end-user weighs in, the team is dispersed into new projects and all too often insulated from criticism. read more